Perancangan Game Edukasi Kulnas (Kuliner Nusantara) dalam Melestarikan Kekayaan Nusantara menggunakan Visual Basic

Authors

  • Rosalia Sonia Ono Universitas Katolik Musi Charitas Palembang
  • Maria Bellaniar Ismiati Universitas Katolik Musi Charitas Palembang

DOI:

https://doi.org/10.54367/means.v4i1.498

Keywords:

game edukasi, kuliner nusantara (makanan tradisional), visual basic

Abstract

Traditional food or culinary archipelago is an ethnic or country identity. In Indonesia traditional food can be found easily in every province. However, many Indonesian people do not know their traditional food and prefer western food or western food. They also have no knowledge of the ingredients used to make western food. One of the causes of this phenomenon is because nowadays Indonesian people tend to play cooking games from abroad or games that do not add to their insight. It cannot be denied that the number of games is quite a lot, on the other hand the number of local games to introduce traditional or culinary food of the Indonesian archipelago is very low and even rarely found. Therefore, this study made an educational game to introduce various traditional foods from all regions in Indonesia and what ingredients were used in making these foods. This game was developed using Visual Basic with the beginning of storyboarding (design) from the archipelago culinary education game, then the design and coding process of the national game. The game itself can be played on personal computers, by possessing various menus such as introducing 3 foods that are typical of 32 provinces which of course are rarely heard and what ingredients are used in making these foods. And quiz knowledge about the materials used to make typical foods in each province.

References

F. Yasin and A. Irsyadi, “Pengenalan Makanan Khas Asli Indonesia Melalui Game Edukasi,†Fak. Komun. dan Inform. Univ. Muhammadiyah Surakarta, pp. 27–40, 2016.

Harefa, D.R., & Ismiati, M. B “Penerapan Algoritma Boids Pada Npc (Non Player Character) Dalam Game Menembak Burung,†vol. 2019, no. Sentika, pp. 13–14, 2006.

Ekawati, P. L., & Falani, A. Z. (2015). Pemanfaatan Teknologi Game untuk Pembelajaran Mengenal Ragam Budaya Indonesia berbasis Android. Academia, 22(1), 30–36.

Oda, “Pengembangan Pusat Kuliner Nusantara Kota Bandung Sebagai Tujuan Wisata,†Khasanah Ilmu, vol. 3, no. 1 Mar, pp. 51–60, 2012.

Hartoyo Tri Haris. 9 November 2015. Pengertian Dan Sejarah Microsoft Visual Studio. https://hazistrihartoyo.wordpress.com/2015/11/19/pengertian-dan-sejarah-microsoft-visual-studio-2010/

T. Limbong, E. Napitupulu, and P. Simangunsong, Barita,Nauli, “Learning Application Soft Skill for Facial with Computer Assisted Instruction Model,†vol. 1, no. 4, pp. 561–570, 2018.

Asti, muchlisin, B., Nurisysyafa’ah, & Laela. (2009). Kumpulan Resep Masakan Tradisional dari Sabang sampai Merauke. Yogyakarta: Gramedia.

Published

2019-06-30

How to Cite

Ono, R. S., & Ismiati, M. B. (2019). Perancangan Game Edukasi Kulnas (Kuliner Nusantara) dalam Melestarikan Kekayaan Nusantara menggunakan Visual Basic. MEANS (Media Informasi Analisa Dan Sistem), 4(1), 81–85. https://doi.org/10.54367/means.v4i1.498

Issue

Section

Daftar Artikel