PENGEMBANGAN MEDIA KARTU DOMINO MATERI PECAHAN UNTUK BELAJAR MANDIRI SISWA KELAS IV SDN 147 PEKANBARU DI MASA NEW NORMAL
DOI:
https://doi.org/10.54367/aquinas.v4i1.1079Keywords:
Keguruan, PendidikanAbstract
This study aims to develop domino card media of fraction for independent learning of fourth grade elementary school students in the new normal era. This research was motivated by the lack of learning media that can be used for students, especially when studying independently at home. The development of fraction domino card media was carried out using the method Research and Development (R&D) with the ADDIE (Analysis, Design, Develop, Implement, Evaluate) development procedure. The trial subjects of this study consisted of one-on-one trials with 3 student and limited trials with 4 students. This research was conducted in one of the homes of the fourth grade students of SDN 147 Pekanbaru in October 2020. The assessment of the validation of fraction domino card media products got a validation percentage score, namely media experts at 95.83% in the "Very Valid" category, and from material experts 89.06% with the "Very Valid" category. The overall student response to the fraction domino card media that was developed was 90.625% in the "Very Good" category and the response of the parents to the fractioned domino card media developed overall got a percentage score of 95.13% in the "Very Good" category. The implication of this research is that fraction domino card media has the potential to support students learning from homeReferences
Anitah, S. (2009). Media Pembelajaran. Surakarta: UNS Press.
Daryanto. (2013). Media Pembelajaran. Yogyakarta: Gava Media.
Fitriyahningsih, R., & Rochmawati. (2014). Pengembangan Kartu Domino Sebagai Media Pembelajaran Akuntansi Pada Materi Ayat Jurnal Penyesuaian. Jurnal Pendidikan Akuntansi, Vol.2, No.2.
Handayani, H. (2015). Pengaruh Pembelajran Kontekstual Terhadap Kemampuan Pemahaman dan Representasi Matematika Siswa Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 1(1), 142-149.
Heruman. (2013). Model Pembelajaran Matematika di Sekolah Dasar. Bandung: PT. Remaja Rosdakarya.
Hestuaji, Y. (2013). Pengaruh Media Kartu Domino Terhadap Pemahaman Konsep Pecahan. Journal FKIP UNS,Vol.3.,No 1.
Indriana, D. (2011). Ragam Alat Bantu Media Pengajaran. Jogjakarta: DIVA Press
Irmawati, S. (2015). Pengaruh Pembelajaran Kooperatif Tipe Numbered Heads Together (THT) Berbasis Kartu Domino Terhadap Pemahaman Konsep Hitung Campuran. Jurnal Didaktika Dwija Indria(Solo), Vol.3, No. 4.
Kamsiyati, S. (2006). Pendidikan Matematika II. Surakarta: UNS Press
Lastri, A. s. (2019). pengaruh penggunaan media blok pecahan terhadap minat belajar. JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan 3(1), 40-49.
Mansyur, L. d. (2007). Warna. Yogyakarta: Institut Seni Indonesia.
Mudjiman, H. (2007). Belajar Mandiri. Surakarta: LPP dan UNS Press
Mulyatiningsih, E. (2014). Metode Penelitian Terapan Bidang Pendidikan. Bandung: Alfabeta.
Putra, Z. H., Darmawijoyo, D., Putri, R. I. I., & den Hertog, J. (2011). Supporting First Grade Students Learning Number Facts up to 10 Using a Parrot Game. Indonesian Mathematical Society Journal on Mathematics Education, 2(2), 163-172.
Rahayu. (2018). Penggunaan Alat Peraga dengan Pembelajaran Langsung dalam Meningkatkan Motivasi Mengajar Guru di SD Negeri 010 Pagaran Tapah Darussalam Kabupaten Rokan Hulu. Jurnal PAJAR (Pendidikan dan Pengajaran) Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau. 2 ( 6): 1018-1022
Rendana, F. (2018) Pengembangan Media Pembelajaran IPA Berupa Kartu Domino Pada Materi Struktur dan Fungsi Tumbuhan Kelas IV SD/MI. Raden Intan Repository.
Setiawan, Y. U. (2020). Pengembangan Kartu Domino Pecahan Sebagai Media Pembelajaran Matematika di Kelas IV Sekolah Dasar. Jurnal Keilmuan dan Kependidikan Dasar.
Sugiyono. (2013). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif dan R&D). Bandung: Alfabeta.